Drafting and Deck Building in Tower Rush
페이지 정보
작성자 Silke 작성일26-07-13 08:01 조회2회 댓글0건관련링크
본문
While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
- Don't get caught defenseless.
- Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
- Spells win draft games.
Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| The Pick | Your Selection | The Discard |
|---|---|---|
| Hog Rider vs. Barbarian Hut | It is a reliable, cheap win condition | Give the Hut |
| The Log vs. If you are you looking for more information in regards to tower rush look into the web-page. Skeleton Army | Take The Log | Give the Skeleton Army |
Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
댓글목록
등록된 댓글이 없습니다.
