The Power of Tornado in Tower Rush
페이지 정보
작성자 Dann 작성일26-07-12 07:37 조회8회 댓글0건관련링크
본문
Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Early Activation
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.
- Practice this in friendly battles.
- You don't want to help the opponent finish it off.
- If you have Tornado, actively bait the opponent into giving you an activation.
The 'Nado' Combo
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| The Splash Unit | Execution | The Target |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
A Grandmaster's Tool
A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you loved this post and you wish to receive details with regards to tower rush generously visit our page. A directly onto your vulnerable tower.
Learn to manipulate the physical geometry of the arena to your advantage.
댓글목록
등록된 댓글이 없습니다.
